The online racing simulator
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Yisc[NL]
S3 licensed
Handicap system - V1.11 (tool to set handicaps for 5 different classes and 4 different cars)

Schedule - V1.05 (tool to view scheduled races on current server and other servers that have been added to the schedule module)

Schedule set - V1.04 (tool to set a series of scheduled races to let Lapper change track/car(s)/password/handicaps at the given dates)


Change the extension of the files to .lpr and add them to addonsused.lpr to be able to use them.
Yisc[NL]
S3 licensed
I think if you will do a search on this forum using "insim" and "cruise" as search terms, you will find enough totally finished programs to download and install on your server.
Yisc[NL]
S3 licensed
Have you already coded something within Lapper, or are you only using the default script?
Yisc[NL]
S3 licensed
Can you upload your current script, then I will have a look at it.
Yisc[NL]
S3 licensed
Happy birthday Scawen and thanks for having created and still creating this great racing simulation.
Yisc[NL]
S3 licensed
Is it really needed for a whole community to read about the issues that happened on one partical server?
I don't think so to be honest.
Yisc[NL]
S3 licensed
Today an article about the tyremodel used on Project CARS has been released. I am wondering how people, with any knowledge on this subject, feel about their approach and it would be awesome if Scawen could comment on their tyremodel compared to what he is working on.

http://www.wmdportal.com/projectnews/inside-project-cars-seta-tire-model/#more-6739
Yisc[NL]
S3 licensed
Quote from MADNJPN :I thought LFSLapper was open-source ...

LFS Lapper is opensource, but the scripts written within Lapper, are not opensource by default.
If writers are willing to share them, they can put them on the forum for free, but if it's something they made for their own team or any other special reason, they aren't forced to share them.
Yisc[NL]
S3 licensed

Event OnLapperStart()
RegisterZoneAction( "AU1" , 42,-639, 10 , SA_Test3,"" );
EndEvent

To explain what is happening:

AU1 = trackcode
42 = first coordinate of the zone
-639 = second coordinate of the zone
10 = distance of the zone (if you set that to 1, player has to cross those coordinates exactly, otherwise there is some margin)
SA_Test3 = Event called when player enters the zone
"" = Event called when player leaves the zone ("" means no event will be called)


Sub SA_Test3( $userName ) # Lapper Event
globalMsg( GetCurrentPlayerVar("NickName") . " ^7has passed the zone" );
$DriftScore = GetCurrentPlayerVar( "DriftScore" );
$DriftScore = $DriftScore+100;
globalMsg( GetCurrentPlayerVar("NickName") . " ^7has a new driftscore: " . $DriftScore );
EndSub

When a player enters the zone, a global chatmessage is shown, which states the nickname of the player followed by a text in white (^7 = code for white colour) that the player has passed the zone.
Player variable $DriftScore is set by collecting the current driftscore of the player who entered the zone.
Driftscore is raised with 100 points.
A global chatmessage is shown, which states the nickname of the player followed by a text in white about a new driftscore and in the end what the current driftscore is.
Yisc[NL]
S3 licensed
Quote from JackCY :When can we expect an update that brings something new or fixes bugs for the majority? Not only for Oculus pre-release development kit lucky few?
It's been many years now with no major update or issues fixed.

If you have read the announcement about this update properly, you will have noticed that Scawen will now continue working on the updates needed to release the new Westhill track.
They expect to release that in a couple of weeks.
Yisc[NL]
S3 licensed
A GlobalVar is used for every player on the server. So if one person sets it to "true", it is true for every player.
If you want to have one Var for each individual player, you have to use a PlayerVar.
Based on the events it is used it, you can either use GetCurrentPlayerVar/SetCurrentPlayerVar or GetPlayerVar[UserName]/SetPlayerVar[UserName]
I have a lot of experience using all of that, so I will try to come up with some actual code, later today.
Yisc[NL]
S3 licensed
Quote from Flame CZE :This will be a problem indeed. Since it's not possible to detect the change of restriction / added mass after someone joins the track, you can easily cheat and have your restriction removed -> do an AIRW world record right away.

Is it even possible to change restrictions while being on track?
I just checked and as far as I can see (unless something has changed in the testpatches, which I haven't tried), it isn't possible.
The handicap system I made within LFS Lapper, does a check on restrictions every time someone enters the track, which should be sufficient.
Yisc[NL]
S3 licensed
When I try to reach http://www.absolute-beginners.nl from my home, I also get a blanc page (while it is working from my work).
So when I am at home, I use the url without www, so that's http://absolute-beginners.nl then
Last edited by Yisc[NL], .
Yisc[NL]
S3 licensed
Quote from Kobayashi.D :Then if I could add something to the lapper , when all players pass in a Zone , to appear in the chat then one Feedback congratulations or something ? (no punctuation drift just Feedback ! ) .

It is why in my drift server I do many events , this would help me a lot with the evaluation of players when passing Zones .

Has some way I can pay you guys stop modifying my lapper just to have this Feedback (Clipping Point ) ?

Thank you for attention !

It's fairly easy to add a zone (or more) into Lapper.
Look for this section of code:

###################################
#Event triggered when lapper start#
###################################

Then add this: RegisterZoneAction( "MyZone", "SO6" , 337 , SA_Test3, "" );

"MyZone" can be any text you want
"SO6" is the code of the track you want the ZoneAction to work on
337 is the digital code of the zone
SA_Test3 is the sub routine called when someone enters the zone
"" means that no sub routine is called when someone leaves the zone, this can be replaced by the name of another sub routine which is executed when the zone is left

To find the actual place of the zone, drive your car to the desired place and type !zone
In the chat you will be shown the digital code of that zone.

The thing you want, could be something like this:

RegisterZoneAction( "MyZone", "SO6" , 337 , SA_Test3, "" );

Sub SA_Test3() # Lapper Event
globalMsg( GetCurrentPlayerVar("NickName") . "has passed the zone" );
EndSub

This will display a message in chat, for every player that passes the zone.
Yisc[NL]
S3 licensed
New prototype from Oculus: click
Yisc[NL]
S3 licensed
There are no actual car models in LFS.
People have made mods, but they are not official and aren't supported on most servers anyway.

I have no clue what SR is, but think it has something to do with how clean (on track, no hits, etc) you have been driving, as I have seen such stats on some servers.
Don't worry about them, as they are not official LFS parameters but are created with InSim applications.
Yisc[NL]
S3 licensed
Quote from rockclan :Thanks for already nearly 12 years of commitment to this simulator and us. I'm sure many of us have found not only many new friends over here, but also found a home.

Second this.
Great work Scavier.
Yisc[NL]
S3 licensed
Quote from Rank Outsider :One thing that is annoying though is that I would like a button to turn off all the demo racers in the multiplayer lobby. Cheap so and so's. Buy the game ffs. I bought mine in 2003 and boy have I got my monies worth.

You can easily set filters to make sure you don't see demo-servers.
My only wish on that subject is to have an option to add certain servers to your personal favorites, so you can easily find them.
Yisc[NL]
S3 licensed
Quote from lgrhacking :Thanks - problem now is that the welcome message is no longer appearing. Is this being stored hence not showing to users that have already accepted?

Feel free to connect to - LED Racing - and give a chat or something? see what our new problem is -.-

No, nothing is stored, unless you wrote code to store something.
If the welcome message is no longer appearing, there must be something wrong in the code, which made lapper put the instance on hold.
Have a look in the logfile (there are 2 logfiles, a server logfile and an instance logfile, you need to have a look at the last one mentioned), to see what has gone wrong.
Yisc[NL]
S3 licensed
Quote from Meanie :Just as a heads up, I'm STILL having the exact same problem.
Fresh Windows 7 64 bits copy, everything unlocked/allowed/forwarded and I still can't connect even to my OWN server on my LOCAL machine.

This is maddening.

I can join fine other servers.
I even tried changing some UDP settings on the network card but to no avail.

I had the same problem and asked my brother to look into it (he is the admin of the linux server we have at home).
After some research, he noticed that traffic goes out from your client to the internet, goes through the master server and then back into your home to try and reach the dedicated server.
In the end he made a special route to get it to work (which wasn't straight forward), but I can't tell you the details, because I don't know them.
If you want to host and play at the same time, it's easier to host a server from within the normal client, instead of a dedicated host.
Yisc[NL]
S3 licensed
Quote from Meanie :This is getting maddening...
I can't even connect to my own local server.

Formatted windows (Win 7 64bits), fresh copy...
All ports forwared on the router and I jus't cant connect to my own server, hosted on my own machine...

All set on Windows Firewall as well.
Still, I get the timed out message.

What now?

I had the same problem and asked my brother to look into it (he is the admin of the linux server we have at home).
After some research, he noticed that traffic goes out from your client to the internet, goes through the master server and then back into your home to try and reach the dedicated server.
In the end he made a special route to get it to work (which wasn't straight forward), but I can't tell you the details, because I don't know them.
If you want to host and play at the same time, it's easier to host a server from within the normal client, instead of a dedicated host.
Yisc[NL]
S3 licensed
Quote from MandulAA :One more: "i_Love_Kittens". His reg. date: 08-07-2014 ... See the pic. Both players are from the USA.

Could it be that there's an issue with registering total distance traveled?
I might be naive, but unless proven otherwise (as said before, they don't drive cars they shouldn't be driving and the laptimes aren't shocking either) it could be a problem related to demo-players.
Yisc[NL]
S3 licensed
Quote from MandulAA :Look at Today's and Total stats.

Well spotted
Those are unbelievable values indeed.
Yisc[NL]
S3 licensed
I might not be awake enough yet, but why is he using a hack?
XFG, XRG and FBM are demo-cars and can be driven on BL1.
The times aren't shocking either.
Yisc[NL]
S3 licensed
Quote from sinbad :So tempting to order the DK2. It would be like a completely new game for me, I think. If I ordered now is there anywhere that can tell me when the people at the bottom of the list will receive their unit?

In an article I read yesterday, it said everyone will get their unit, but the people will order it now, may receive it in September or October.
FGED GREDG RDFGDR GSFDG